

GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_DISTANCE, GL_POINT_SMOOTH, GL_POINT_SIZE, GL_POINT_SIZE_RANGE, GL_POINT_SIZE_GRANULARITY, GL_LINE_SMOOTH, GL_LINE_WIDTH, GL_LINE_WIDTH_RANGE, GL_LINE_WIDTH_GRANULARITY, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LIST_MODE, GL_MAX_LIST_NESTING, GL_LIST_BASE, GL_LIST_INDEX, GL_POLYGON_MODE, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_EDGE_FLAG, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_FRONT_FACE, GL_LIGHTING, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT_MODEL_AMBIENT, GL_SHADE_MODEL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATERIAL, GL_FOG, GL_FOG_INDEX, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_MODE, GL_FOG_COLOR, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_ACCUM_CLEAR_VALUE, GL_STENCIL_TEST, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FUNC, GL_STENCIL_VALUE_MASK, GL_STENCIL_FAIL, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_WRITEMASK, GL_MATRIX_MODE, GL_NORMALIZE, GL_VIEWPORT, GL_MODELVIEW_STACK_DEPTH, GL_PROJECTION_STACK_DEPTH, GL_TEXTURE_STACK_DEPTH, GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX, GL_ATTRIB_STACK_DEPTH, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_DITHER, GL_BLEND_DST, GL_BLEND_SRC, GL_BLEND, GL_LOGIC_OP_MODE, GL_INDEX_LOGIC_OP, GL_LOGIC_OP, GL_COLOR_LOGIC_OP, GL_AUX_BUFFERS, GL_DRAW_BUFFER, GL_READ_BUFFER, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_INDEX_CLEAR_VALUE, GL_INDEX_WRITEMASK, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_INDEX_MODE, GL_RGBA_MODE, GL_DOUBLEBUFFER, GL_STEREO, GL_RENDER_MODE, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_FOG_HINT, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_A_TO_A_SIZE, GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_ALIGNMENT, GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_PIXELS, GL_PACK_ALIGNMENT, GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_ZOOM_X, GL_ZOOM_Y, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, GL_DEPTH_BIAS, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_CLIP_PLANES, GL_MAX_TEXTURE_SIZE, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_SUBPIXEL_BITS, GL_INDEX_BITS, GL_RED_BITS, GL_GREEN_BITS, GL_BLUE_BITS, GL_ALPHA_BITS, GL_DEPTH_BITS, GL_STENCIL_BITS, GL_ACCUM_RED_BITS, GL_ACCUM_GREEN_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_ALPHA_BITS, GL_NAME_STACK_DEPTH, GL_AUTO_NORMAL, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZEĭraws a pixel rectangle to the active draw buffers.
